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Game development starts here!
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Tachikoma by effete-denizen
Tachikoma
 I've been pixeling again. Been on a massive Ghost in the Shell binge so thought I'd have a go at a bit of fan art.
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I've been creating a model for a bit of fun and today got it unwrapped and started trying to render it to get a better feel for the texture so far. Problem is it keeps coming out like this =/

Render Problem by effete-denizen

 It's as if the Viewport Camera is casting light. The closer the camera is to the model, the brighter each individual polygon is rendered.

 It also only appears to be this model I'm having the problem with, other models are rendering fine. I have tried resetting max, exporting the model and bringing it in again as different formats, several different types of light (including none) and mucked about with render settings but have so far had no luck.

 I'm still pretty much a beginner with 3Ds Max so any help with getting my renders smooth again would be really appreciated!


 The model was made in Max 2014, this is it in Max 2011 (my uni hasn't upgraded for some time it seems =/)
Render Problem by effete-denizen
Render Problem
I've been creating a model for a bit of fun and today got it unwrapped and started trying to render it to get a better feel for the texture so far. Problem is it keeps coming out like this =/

 It's as if the Viewport Camera is casting light. The closer the camera is to the model, the brighter each individual polygon is rendered.

 It also only appears to be this model I'm having the problem with, other models are rendering fine. I have tried resetting max, exporting the model and bringing it in again as different formats, several different types of light (including none) and mucked about with render settings but have so far had no luck.

 I'm still pretty much a beginner with 3Ds Max so any help with getting my renders smooth again would be really appreciated!


 The model was made in Max 2014, this is it in Max 2011 (my uni hasn't upgraded for some time it seems =/)
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Mistral WIP by effete-denizen
Mistral WIP
 Slowly getting there! A few details left to add and she'll be ready for texturing! This belongs in scraps, not finished and contains copyrighted material I am not taking credit for! The concept art is there as it was the reference used for this model as per my brief.

 Bit off more that I was expecting with this model, learnt loads so far but there is still a fair bit ahead of me!!!!!

 Currently at 5468 tris of 6000 so a little leeway to add detail and move things around if needed.
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 Haven't added a journal for a while and thought it was about time I did!

 Badly formatted mess that it is...

 In the world of work I've managed to get another job creating some assets for an Android game! I'm really happy to be working in art again! Hopefully I can continue to expand my portfolio and slowly improve my abilities with pixels.

 Really getting into animation again now, I'm hoping to start creating more animated and more complex bits and pieces soon but my main job (working on a beach!) is hindering that a bit.


 In other news, my companies game, Mech Mania, is finally clawing its way back out from several long months in Development Hell. Our programmer had to leave for a bit after having his first kid after some turmoil after the previous programmer had attempted to hold the game code hostage. Lots of stress has thankfully dissipated and we can now look forward to some wonderful progress!!!





Irkalla!


I've recently fallen in love with the simple style of this game! The animation has a lot of character and charm (check out the Tigsource link so see the enemies!). I've not had anything to do with it but after coming across it I'm watching its development.

indiegames.com/2014/05/ready_b…

forums.tigsource.com/index.php…




 In other news, :iconhdzph4ntom: recreated my The Last Unicorn piece using Minecraft! I was pretty surprised by this, must have taken a while!
A Unicorn Pixel Art by HDzPh4ntom

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:iconfodesco-69:
fodesco-69 Featured By Owner Jul 23, 2014  Student General Artist
#263 Zigzagoon Thanks so much for the watch Jack mini 
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:iconeffete-denizen:
effete-denizen Featured By Owner Oct 9, 2014  Professional Digital Artist
 No worries! Looking forward to seeing more from you.
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:iconhdzph4ntom:
HDzPh4ntom Featured By Owner May 18, 2014  Hobbyist Digital Artist
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:iconeffete-denizen:
effete-denizen Featured By Owner May 20, 2014  Professional Digital Artist
Thanks! That's really neat. I've stuck it in my recent journal entry.
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:iconhdzph4ntom:
HDzPh4ntom Featured By Owner May 21, 2014  Hobbyist Digital Artist
Sweet! Thanks!
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:iconjokov:
jokov Featured By Owner May 18, 2014   General Artist
thanks for comment and watch :)
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:iconeffete-denizen:
effete-denizen Featured By Owner May 18, 2014  Professional Digital Artist
 I'll be checking out your stuff regularly! I really like the people you've drawn!
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:iconnecromammoth:
Necromammoth Featured By Owner Jan 25, 2014  Hobbyist Digital Artist
Thank you!
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:iconkharis-art:
kharis-art Featured By Owner Jan 14, 2014  Professional Digital Artist
Thanks so much for the watch :heart: 
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:iconeffete-denizen:
effete-denizen Featured By Owner Jan 17, 2014  Professional Digital Artist
  The art style you've created is really cool, the really glamorous characters and your attention to detail are excellent!
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